The moment I received the first person shooter game Metro: Last Light, many thoughts crossed my mind. It is the sequel to Metro 2033 which wasn’t that appealing for me, the constant delays in its release and finally the fall of THQ, the studio that developed the game in the first place.

If you were tracking down what happened to THQ you would know that most of their titles have been sold out to different developers around the world, with  Metro: Last Light being one of them. The intellectual property was attained by game publishers Deep Silver who assigned the Ukrainian studio 4A Games to develop it, and they did well!

Metro 2033  ended with a catastrophic devastation that forced the rest of mankind in to tunnels. The destruction was caused by all sorts of weapons of mass destruction like nuclear and chemical bombs that distorted and altered humans and animals who lived on the surface. Escaping to the dark tunnels of the metro was the survivors’ only chance of escape.

Playing as Artyom, a member of one of the three main groups in the game, The Rangers, your mission is to find a survivor from a group called ‘Dark Ones’. Accompanying you with is an itinerant and nomad called Khan, Anna, and a Ranger sniper.

The third group in the plot unfortunately is The Nazis ‘Red Line army. Games should really drop this whole ‘Nazi’ idea and move on to more original and creative parties.Rangers are fighting mutants from the surface to protect the survivors and the Red Line army wants to exterminate everybody and everything that is not in line with them. Nuff said.

The key to the entire game is the Dark one, who is believed to be humanity’s last hope, and appears to be a little child with supernatural abilities that will prove beneficial throughout the course of the game.

Graphically, the game was built with the use of the developer’s own engine aptly called 4A Engine, which proved to be imperfect the last time around. However, Where Metro 2033 challenged PC’s and consoles with that same intricate graphics engine, this time it has been refined and re-coded to allow a smoother rendering experience that clearly works better. The game also identifies the best state that your hardware should be in if you want to play it on PC  and ditches DirectX 9/10, favoring DirectX 11 instead. Don’t worry if you don’t have a high-end PC, though; The game will still deploy and run as smoothly as possible. I also played it on the PS3 and noticed that the fans and the amount of GPU and CPU being used is noticeably reduced.

Audio and in-game sounds are great, with the environment sounds delivering a perfect depth to both the story and the ambient as a whole. Voices and voice overs were also chosen very carefully.

If I were to establish the things I did not like in the game, I’d point my finger at some awkward enemy AI, outdated Nazi plot lines, and the overplayed idea of making a little kid a source of fear

The game in general sets the bench mark once again, and justifies its constant delays. It is my game of the year so far and deserves a decent playthrough from you.